SylwiaPechcin

Senior Product Designer

7+ years of designing, shipping, and improving digital products with real user and business impact. I focus on what makes products work — not just how they look.

selected projects

experience

Jan 2025 – Mar 2026

Senior Product Designer // edrone

  • Led end-to-end design of new product features (discovery → delivery → iteration)
  • Launched two new revenue channels (SMS & WhatsApp), expanding product offering and monetization
  • Designed and introduced an AI-powered email creation flow, improving activation of new users
  • Facilitated discovery workshops and defined MVP scope with stakeholders
  • Used product analytics (Amplitude) and qualitative research to inform decisions and iterate on solutions
Dec 2022 – Dec 2024

UX/UI Designer // TechWings — for Racing Unleashed

  • Designed a digital product for Racing Unleashed, from early concepts to high-fidelity solutions
  • Owned key parts of the user experience, collaborating with product and engineering teams
  • Improved core user flows and overall usability, contributing to a more intuitive product experience
Apr 2022 – Nov 2022

Product Designer // INGENIOUS.BUILD

  • Designed and improved product features, focusing on usability and scalability
  • Contributed to design system and consistency across the product
  • Delivered solutions aligned with business goals and user needs
Jul 2021 – Mar 2022

Product Designer // Boldare

  • Participated in product discovery and delivered end-to-end design solutions
  • Collaborated with cross-functional teams in an agile environment
Jan 2019 – Jun 2021

UX/UI Designer // Artifact

  • Designed digital products for clients including Roche, Billenium, and the Polish Ministry of Finance
  • Translated business requirements into user flows, wireframes, and UI designs

how i work

Problem First

I don't design for the sake of designing. Every project starts with understanding the real problem — what's actually broken, for whom, and why it matters. If I don't know why we're building something, I ask until I do.

Users over assumptions

Good instincts aren't enough. I bring real users into the process as early and as often as I can — through research, testing, feedback sessions, or even a quick corridor test when budgets are tight. Decisions grounded in actual behaviour are always stronger than decisions grounded in opinion.

AI as a partner

I treat AI tools as collaborators, not shortcuts. Used thoughtfully, they speed up exploration and open up possibilities that would take much longer to reach manually. But they don't replace judgment — I stay in the driver's seat on every decision.

Measure success

Before building anything, I define how we'll know it worked. Clear KPIs and expected outcomes aren't just a formality — they're what separates design that moves the needle from design that just looks good in a presentation.

Big picture over pixels

I care about product impact more than interface polish. My approach is holistic — understanding the business context, the user's full journey, and the trade-offs involved. Getting the right thing built matters more than getting the pixels perfect.

Design that ships

A beautiful prototype that never reaches users isn't a success. I work closely with developers throughout implementation — not just at handoff — to make sure what gets built actually matches what was designed. The finish line is the product, not the Figma file.